Towers
Archer Tower
Marksman Tower
Sharpshooter Tower
1
Musketeer Garrison
Sniper Shot
Shrapnel Shot
2
Ranger's Hideout
Poison Arrows
Warath of the Forest
Mage Tower
Adept Tower
Wizard Tower
1
Arcane Wizard
Death Ray
Teleport
2
Sorcerer Mage
Summon Elemental
Polymorph
Barracks Tower
Footmen Barracks
Knight Barracks
1
Holy Order
Healing Light
Shield of valor
Holy Strike
2
Barabarian Mead Hall
Throwing Axes
Hunting Nets
More Axes
Dwarven Bombard
Dwarven Artillery
Dwarven Howitzer
1
2
500mm Big Bertha
Dragonbreath Launcher
Cluster Launcher Xtreme
Special Towers
Special Towers only appear on one level, unlocked at a certain point.
Elf Hall
Mysterious Cave
Enemies
Goblin
Health: Low
Speed: Average
Type: Ground
Orc
Health: Average
Armor: Light
Speed: Slow
Wulf
Health: Low
Speed: Very Fast
Type: Ground
Special Can dodge melee attacks against it
Shaman
Health: Low
Speed: Average
Type: Ground
Special Resistant to magic. Use archers against them. They can also heal themselves and regenerate health.
Ogre
Health: Very High
Speed: Very Slow
Type: Ground
Special Costs three lives instead of one. Soldiers will slow them a bit, then archers will finish them.
Bandit
Health: Average
Speed: Fast
Type: Ground
Special Watch out for these. They take out soldiers quickly, so get some armor and explosives ready! Archers also do well.
Brigand
Health: High
Armor: Average
Type: Ground
Special Explosions have less effect on them.
Giant Spider
Health: Low
Speed: Fast
Type: Ground
Special Resistant to magic. Large groups of soldiers can easily take one out.
Worg
Health: Low
Speed: Very Fast
Type: Ground
Special Same properties as the Giant Spider, but can be extremely hard to attack due to it's speed and ability to doge mele attacks against it. Be careful.
Spider Matriarch
Health: High
Speed: Average
Type: Ground
Special An version of the Giant Spider mutated, it's ability to spawn small spiders and costing two lives makes this a dangerous enemy. They will grow in numbers quickly, so I hope you have something awesome to go against it!
Marauder
Health: High
Speed: Very Slow
Type: Ground
This armored leader of gangs, usually gangs of Brigands and Bandits, cost three lives while dealing a massive amount of damage.
Dark Knight
Health: High
Armor: Very Heavy
Speed: Slow
Type: Ground
Special these knights may seem hard at first, but a little magic will defeat them easily.
Gargoyle
Health: Low
Speed: Average
Type: Flying
Shadow Archer
Health: Low
Speed: Average
Type: Ground Ranged
Special the first ranged enemy encountered in the game, these are deadly accurate and are best handled with Mage Towers, even though they have some magic resistance.
The Juggernaut
Health: Very High
Speed: Slow
Type: Ground Boss
Special A giant lurking Robot-Dark Knight, much is unknown about it. Good Luck fighting this one! Similar to the Gargantuar in Plant's VS Zombies.
Golem Head
Health: Low
Speed: Fast
Type: Ground Minion
Special When the Juggernaut is angered, he will launch these minions to hep im destroy you. These are similar to the IMPs in Plants VS Zombies.
Troll
Health: High
Speed: High
Type: Ground
Special Able to regenerate health quickly.
Winter Wolf
Health: Average
Speed: Fast
Type: Ground
Troll Champion
Health: High
Speed; Average
Type Ground Ranged
Yeti
Health: Extremely High
Speed: Very Slow
Type: Ground
Special Deals ar3ea damage and can easily obliterate up to 7 men in a single strike. Costs 5 lives.
Troll Cheiftain
Health: Average
Speed: Very Slow
Type: Ground
Special Can enrage fellow trolls, allowing them to increase in speed and health. Can regenerate health very quickly.
Dark Slayer
Health: Tough
Speed: Average
Type: Ground
Rocket Flyer
Health: Average
Speed: Average
Type: Flying
Special Can use Turbo, flying super fast for two seconds.
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